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Programming the iPhone User Experience, Sept 2009
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Programming the iPhone User Experience, Sept 2009
![]() This book is geared toward designers, developers, and managers who wish to develop user-friendly applications for the iPhone and iPod Touch. The book mixes technical and strategic discussions, and it should be approachable by both technical developers and technology-savvy users. The code in this book is Objective-C, and an understanding of the language is necessary to maximize the value of the code examples. If you are a desktop Cocoa developer, this book will introduce you to the differences between Cocoa and Cocoa Touch, the set of frameworks for iPhone applications. Managers and experience designers can use this book to understand the ways that applications can function together to create a holistic user experience. Finally, this book is for readers who own and use the iPhone. To create an excellent iPhone application, a developer must have empathy for iPhone users. An appreciation of the challenges that face mobile users—both environmental and physical—is essential. If you have no prior experience with Objective-C or Cocoa Touch, you may want to refer to an excellent book by one of this book’s technical editors, Jonathan Zdziarski. His book, iPhone SDK Application Development (O’Reilly), provides a technical foundation in Objective-C and Cocoa Touch. PDF | 189 pages | 1.9 MB Code: http://uploading.com/files/43c838df/...mber.2009.rar/ |
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| 2009, experience, iphone, programming, sept, user |
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